About
We are a specialized Full-Pipeline 3D and Technical Art Studio dedicated to crafting production-ready, Anime-styled 3D characters and real-time game assets. Bridging high-end character design with advanced Technical Art and Blueprint logic, we deliver fully rigged, optimized assets built specifically for seamless integration between Blender and Unreal Engine 5.
What We Offer
  • Exclusive 3D Game-Ready Assets:
    One-of-a-kind commercial character models supplied with full source files and exclusive rights.
  • Full-Pipeline 3D Development
    Complete character creation covering high-poly sculpting, clean topology, stylized NPR texturing, and optimized UV mapping.
  • Custom Rigging & Facial Setup
    Standardized FK/IK bone hierarchies (DEF/CTRL/ROOT/MCH), custom facial expression and blendshapes
  • Tech Art & Engine Integration
    Production-ready Unreal Engine 5 setup featuring pre-configured KawaiiPhysics, SDF face shading networks, procedural Foot IK, and locomotion logic.
  • Animation Retargeting Compatibility
    Standardized bone hierarchies and joint orientations pre-configured for Unreal Engine’s IK Retargeter, ensuring smooth motion transfer from UE5 Manny/Quinn, Mixamo, or MoCap datasets.
  • Advanced Material & Shader Logic
    Custom Real-Time Shaders featuring see-through eye/eyebrow material logic through hair, anime SDF face shadow networks, outline controls, and customizable NPR texture parameters.
How does it work ?
How Does It Work?
Project Setup & Concept Alignment
Concept Establishment: We work closely with your references or help define clear visual orthographics to lock in anatomical scale and anime art direction before touching 3D.

Concept & Proportions
Translate 2D artwork and references into 3D-ready character silhouettes, establishing accurate anatomical scale and anime art direction.
High-Poly Sculpting
Craft high-detail 3D sculpts for stylized facial features, clean hair geometry, garments, and hard-surface exoskeleton components.
Retopology & UV Packing
Build clean, game-ready topology with prioritized Texel Density allocation for face and eye UV islands.
Stylized Texturing & Masking
Hand-craft textures, bake pre-computed SDF face shadow maps, and assemble channel-packed technical masks for toon rendering.
Advanced Rigging & Blendshapes
Build standardized FK/IK bone hierarchies, integrate twist bones for clean deformation, and set up facial expression blendshapes.
Tech Art & UE5 Integration

Set up Material Instances (real-time controls for outlines, rim light, tinting), configure KawaiiPhysics for hair and cloth, and validate IK Retargeter compatibility.

Playable Character Blueprint
Setting up a pre-configured UE5 Third-Person Character Blueprint with essential movement logic (walk, run, jump) and camera controls for instant in-engine playtesting.

Final Approval & Asset Handover
Complete Source Delivery: Instant release of all raw project source files (.blend, .fbx, .uasset, master 4K texture packages).
Tohru Nyan Art
FAQ
You can ask questions directly tohrunyan.art@fixlabcenter.pl
Feel free to contact.
We really love to communicate with our clients.

Email: tohrunyan.art@fixlabcenter.pl
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